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We hold the racket relatively vertically we try to ensure that the head of the racket is at the height of our head. You should hold the racket at your heart with a non-dominant hand, while dominating the Eastern backhand grip (or other intended play). In the rare instance that the winning players have the same score, they replay phase 10, with the the first to go out being declared the winner.In the initial stage, immediately after locating the ball, position yourself in a closed position, while twisting your torso to accumulate energy. In this case, the player with the lowest points wins. Points only come into play if two or more players completing phase 10 in the same hand. They are only intended to break ties, as the player who completes Phase 10 is the winner. If you score points, don’t sweat it too much. Players who have cards remaining in their hand when the round ends score points.
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Any players who were unable to complete their phase during the round must attempt to complete it again during the next round. Players who completed their phase move on to the next phase. The rest of the players score points (points are bad). The player who goes out first wins the hand and scores zero points. Players end the round by playing all of the cards from their hand. The cards you add to the completed phases must fit into the phase, and you can only hit after your own phase is in play. You could play additional fours or sixes as part of your sets, but you could not add a different set.Īfter making a phase, players may “hit” onto other phases in play. For example, if you completed phase 1, “2 sets of 3” you could play three 4’s and three 6’s. Additionally, you may play extra cards as you play the phase if they fit into the phase. When you are able to fully meet the requirements of the phase, you may lay it onto the board. Players must complete phases in numerical order, and only one phase may be completed in a round. At the end of their turn, they must discard a single card. Players draw a card from either the deck or the top of the discard pile at the beginning of their turn. Cards can be in numerical order, but do not have to be. Wild cards can be used as part of flushes.
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Sets can include numbers from any color.įlushes, or “All One Color” as they are called in the official rules, are formed by having a group of cards that are all the same color. Sets consist of two or more cards of the same number. The cards do not have to be the same colors. Runs consist of four or more cards in numerical order. Otherwise play continues around the board as normal. To play a Skip card, simply discard it from your hand into the discard pile. If the dealer starts the discard pile with a Skip card, the first player is skipped.
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Skip cards cannot be used as a part of a phase, and they cannot be picked up from the discard pile. Skip cards cause another player to lose their turn (think Uno). If a Wild card is on the top of the discard pile at the begging of the game, it can be picked up. Wild cards cannot be replaced during your hand with the card they represent and moved to a different card group. You may use any number of wild cards to complete phases, as long as you have at least one “natural” card in the group. Wild cards can be used in place of any number, or any color. Turn the top card of the deck over, and place it beside the draw pile to form the discard pile. Deal 10 cards to every player, and then place the remaining cards in the center of the table. Choose a dealer, and have them shuffle the deck.
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